matrix3x3         411 src/haiku_draw_support.cc be_apply_inverse_transform (double (*matrix3x3)[3], int x, int y,
matrix3x3         414 src/haiku_draw_support.cc   BAffineTransform transform (matrix3x3[0][0], matrix3x3[1][0],
matrix3x3         415 src/haiku_draw_support.cc 			      matrix3x3[0][1], matrix3x3[1][1],
matrix3x3         416 src/haiku_draw_support.cc 			      matrix3x3[0][2], matrix3x3[1][2]);
matrix3x3        2537 src/image.c    matrix3x3_mult (matrix3x3 a, matrix3x3 b, matrix3x3 result)
matrix3x3        2575 src/image.c      matrix3x3 identity = {
matrix3x3        2645 src/image.c      matrix3x3 matrix
matrix3x3        2747 src/image.c    	  matrix3x3 t
matrix3x3        2751 src/image.c    	  matrix3x3 u;
matrix3x3        2755 src/image.c    	  matrix3x3 rot = { [0][0] = cos_r, [0][1] = -sin_r,
matrix3x3        2758 src/image.c    	  matrix3x3 v;
matrix3x3        2772 src/image.c    	  matrix3x3 t
matrix3x3        2776 src/image.c    	  matrix3x3 u;
matrix3x3        2780 src/image.c    	  matrix3x3 rot = { [0][0] = cos_r,  [0][1] = sin_r,
matrix3x3        2783 src/image.c    	  matrix3x3 v;