matrix3x3 411 src/haiku_draw_support.cc be_apply_inverse_transform (double (*matrix3x3)[3], int x, int y, matrix3x3 414 src/haiku_draw_support.cc BAffineTransform transform (matrix3x3[0][0], matrix3x3[1][0], matrix3x3 415 src/haiku_draw_support.cc matrix3x3[0][1], matrix3x3[1][1], matrix3x3 416 src/haiku_draw_support.cc matrix3x3[0][2], matrix3x3[1][2]); matrix3x3 2537 src/image.c matrix3x3_mult (matrix3x3 a, matrix3x3 b, matrix3x3 result) matrix3x3 2575 src/image.c matrix3x3 identity = { matrix3x3 2645 src/image.c matrix3x3 matrix matrix3x3 2747 src/image.c matrix3x3 t matrix3x3 2751 src/image.c matrix3x3 u; matrix3x3 2755 src/image.c matrix3x3 rot = { [0][0] = cos_r, [0][1] = -sin_r, matrix3x3 2758 src/image.c matrix3x3 v; matrix3x3 2772 src/image.c matrix3x3 t matrix3x3 2776 src/image.c matrix3x3 u; matrix3x3 2780 src/image.c matrix3x3 rot = { [0][0] = cos_r, [0][1] = sin_r, matrix3x3 2783 src/image.c matrix3x3 v;