file_accessible_directory_p  184 src/callproc.c   if (! file_accessible_directory_p (encoded_dir))
file_accessible_directory_p 2015 src/callproc.c       if (! file_accessible_directory_p (tempdir))
file_accessible_directory_p 2020 src/callproc.c   if (! file_accessible_directory_p (tempdir))
file_accessible_directory_p 2041 src/callproc.c       if (file_accessible_directory_p (path_game))
file_accessible_directory_p 2278 src/charset.c    if (! file_accessible_directory_p (tempdir))
file_accessible_directory_p 3192 src/fileio.c     if (file_accessible_directory_p (file))
file_accessible_directory_p 3248 src/fileio.c     return file_accessible_directory_p (encoded_absname) ? Qt : Qnil;
file_accessible_directory_p 4759 src/lisp.h     extern bool file_accessible_directory_p (Lisp_Object);
file_accessible_directory_p 5424 src/lread.c              if (! file_accessible_directory_p (dirfile))
file_accessible_directory_p 4113 test/manual/etags/c-src/emacs/src/lisp.h extern bool file_accessible_directory_p (Lisp_Object);