file_accessible_directory_p 184 src/callproc.c if (! file_accessible_directory_p (encoded_dir)) file_accessible_directory_p 2015 src/callproc.c if (! file_accessible_directory_p (tempdir)) file_accessible_directory_p 2020 src/callproc.c if (! file_accessible_directory_p (tempdir)) file_accessible_directory_p 2041 src/callproc.c if (file_accessible_directory_p (path_game)) file_accessible_directory_p 2278 src/charset.c if (! file_accessible_directory_p (tempdir)) file_accessible_directory_p 3192 src/fileio.c if (file_accessible_directory_p (file)) file_accessible_directory_p 3248 src/fileio.c return file_accessible_directory_p (encoded_absname) ? Qt : Qnil; file_accessible_directory_p 4759 src/lisp.h extern bool file_accessible_directory_p (Lisp_Object); file_accessible_directory_p 5424 src/lread.c if (! file_accessible_directory_p (dirfile)) file_accessible_directory_p 4113 test/manual/etags/c-src/emacs/src/lisp.h extern bool file_accessible_directory_p (Lisp_Object);