sleep             110 admin/alloc-colors.c     sleep (10);
sleep             312 lib-src/movemail.c 	  sleep (1);
sleep             404 lib-src/movemail.c 	      sleep (1);
sleep              29 lib-src/ntlib.h #ifdef sleep
sleep              32 lib-src/ntlib.h unsigned sleep (unsigned seconds);
sleep             487 lib-src/update-game-score.c 	sleep (1);
sleep            2106 lib/unistd.in.h _GL_FUNCDECL_RPL (sleep, unsigned int, (unsigned int n));
sleep            2107 lib/unistd.in.h _GL_CXXALIAS_RPL (sleep, unsigned int, (unsigned int n));
sleep            2110 lib/unistd.in.h _GL_FUNCDECL_SYS (sleep, unsigned int, (unsigned int n));
sleep            2112 lib/unistd.in.h _GL_CXXALIAS_SYS (sleep, unsigned int, (unsigned int n));
sleep            2114 lib/unistd.in.h _GL_CXXALIASWARN (sleep);
sleep            2118 lib/unistd.in.h _GL_WARN_ON_USE (sleep, "sleep is unportable - "
sleep              84 src/haiku.c      sleep (0.05);
sleep            1154 src/sound.c                    sleep (1);	/* wait until the suspend flag is released */
sleep            5327 src/w32fns.c         sleep (1000);
sleep             638 test/src/emacs-module-resources/mod-test.c   const struct timespec sleep = { .tv_nsec = 500000000 };
sleep             639 test/src/emacs-module-resources/mod-test.c   if (nanosleep (&sleep, NULL) != 0)