BE_RECT_WIDTH 309 src/haiku_draw_support.cc width = BE_RECT_WIDTH (bounds); BE_RECT_WIDTH 347 src/haiku_draw_support.cc for (int x = 0; x < BE_RECT_WIDTH (bounds); ++x) BE_RECT_WIDTH 382 src/haiku_draw_support.cc for (bx = 0; bx < BE_RECT_WIDTH (bounds); ++bx) BE_RECT_WIDTH 508 src/haiku_draw_support.cc for (x = 0; x < BE_RECT_WIDTH (bounds); ++x) BE_RECT_WIDTH 1287 src/haiku_support.cc BE_RECT_WIDTH (pre_zoom_rect) - 1, BE_RECT_WIDTH 1303 src/haiku_support.cc ResizeTo (BE_RECT_WIDTH (pre_fullscreen_rect) - 1, BE_RECT_WIDTH 1329 src/haiku_support.cc frame.right -= BE_RECT_WIDTH (frame) / 2; BE_RECT_WIDTH 1349 src/haiku_support.cc BE_RECT_WIDTH (zoom_rect) - 1, BE_RECT_WIDTH 1362 src/haiku_support.cc ResizeTo (BE_RECT_WIDTH (zoom_rect) - 1, BE_RECT_WIDTH 1638 src/haiku_support.cc CAIRO_FORMAT_ARGB32, BE_RECT_WIDTH (bounds), BE_RECT_WIDTH 1700 src/haiku_support.cc offscreen_draw_view->ResizeTo (BE_RECT_WIDTH (frame), BE_RECT_WIDTH 2420 src/haiku_support.cc ? BE_RECT_WIDTH (bounds) BE_RECT_WIDTH 2424 src/haiku_support.cc : BE_RECT_WIDTH (bounds)) / 2; BE_RECT_WIDTH 2428 src/haiku_support.cc : BE_RECT_WIDTH (bounds)) / 2; BE_RECT_WIDTH 2542 src/haiku_support.cc menu->MovePenTo (BPoint (BE_RECT_WIDTH (r) - w - 4, BE_RECT_WIDTH 2721 src/haiku_support.cc view_1->ResizeTo (BE_RECT_WIDTH (frame), BE_RECT_WIDTH 2724 src/haiku_support.cc view_2->ResizeTo (BE_RECT_WIDTH (frame) - 4, height); BE_RECT_WIDTH 2726 src/haiku_support.cc view_3->ResizeTo (BE_RECT_WIDTH (frame) - 4, height_1); BE_RECT_WIDTH 3151 src/haiku_support.cc basic_view.ResizeTo (BE_RECT_WIDTH (frame), BE_RECT_HEIGHT (frame)); BE_RECT_WIDTH 3152 src/haiku_support.cc split_view.ResizeTo (BE_RECT_WIDTH (frame) - 1, BE_RECT_WIDTH 3157 src/haiku_support.cc ok_button.MoveTo ((BE_RECT_WIDTH (frame) BE_RECT_WIDTH 3160 src/haiku_support.cc cancel_button.MoveTo (BE_RECT_WIDTH (frame) - 2 - cancel_width, BE_RECT_WIDTH 3167 src/haiku_support.cc BE_RECT_WIDTH (frame) / 4), BE_RECT_WIDTH 3562 src/haiku_support.cc *width = BE_RECT_WIDTH (frame); BE_RECT_WIDTH 3629 src/haiku_support.cc *width = BE_RECT_WIDTH (frame); BE_RECT_WIDTH 4489 src/haiku_support.cc *x_out = (double) BE_RECT_WIDTH (frame) / x_inches; BE_RECT_WIDTH 4920 src/haiku_support.cc BE_RECT_WIDTH (r), BE_RECT_WIDTH 5430 src/haiku_support.cc *width = BE_RECT_WIDTH (frame); BE_RECT_WIDTH 5496 src/haiku_support.cc *width = BE_RECT_WIDTH (zoom);