matrix3x3 411 src/haiku_draw_support.cc be_apply_inverse_transform (double (*matrix3x3)[3], int x, int y, matrix3x3 414 src/haiku_draw_support.cc BAffineTransform transform (matrix3x3[0][0], matrix3x3[1][0], matrix3x3 415 src/haiku_draw_support.cc matrix3x3[0][1], matrix3x3[1][1], matrix3x3 416 src/haiku_draw_support.cc matrix3x3[0][2], matrix3x3[1][2]); matrix3x3 2716 src/image.c matrix3x3_mult (matrix3x3 a, matrix3x3 b, matrix3x3 result) matrix3x3 2751 src/image.c matrix_identity (matrix3x3 matrix) matrix3x3 2753 src/image.c memset (matrix, 0, sizeof (matrix3x3)); matrix3x3 2767 src/image.c matrix_rotate (matrix3x3 transform, double theta, double x, double y) matrix3x3 2769 src/image.c matrix3x3 temp, copy; matrix3x3 2807 src/image.c matrix_mirror_horizontal (matrix3x3 transform, double width) matrix3x3 2809 src/image.c matrix3x3 temp, copy; matrix3x3 2821 src/image.c matrix_translate (matrix3x3 transform, float tx, float ty) matrix3x3 2823 src/image.c matrix3x3 temp, copy; matrix3x3 2844 src/image.c matrix3x3 identity = { matrix3x3 2858 src/image.c matrix3x3 identity = { matrix3x3 2923 src/image.c matrix3x3 matrix matrix3x3 3026 src/image.c matrix3x3 t matrix3x3 3030 src/image.c matrix3x3 u; matrix3x3 3034 src/image.c matrix3x3 rot = { [0][0] = cos_r, [0][1] = -sin_r, matrix3x3 3037 src/image.c matrix3x3 v; matrix3x3 3051 src/image.c matrix3x3 t matrix3x3 3055 src/image.c matrix3x3 u; matrix3x3 3059 src/image.c matrix3x3 rot = { [0][0] = cos_r, [0][1] = sin_r, matrix3x3 3062 src/image.c matrix3x3 v;