matrix3x3         411 src/haiku_draw_support.cc be_apply_inverse_transform (double (*matrix3x3)[3], int x, int y,
matrix3x3         414 src/haiku_draw_support.cc   BAffineTransform transform (matrix3x3[0][0], matrix3x3[1][0],
matrix3x3         415 src/haiku_draw_support.cc 			      matrix3x3[0][1], matrix3x3[1][1],
matrix3x3         416 src/haiku_draw_support.cc 			      matrix3x3[0][2], matrix3x3[1][2]);
matrix3x3        2716 src/image.c    matrix3x3_mult (matrix3x3 a, matrix3x3 b, matrix3x3 result)
matrix3x3        2751 src/image.c    matrix_identity (matrix3x3 matrix)
matrix3x3        2753 src/image.c      memset (matrix, 0, sizeof (matrix3x3));
matrix3x3        2767 src/image.c    matrix_rotate (matrix3x3 transform, double theta, double x, double y)
matrix3x3        2769 src/image.c      matrix3x3 temp, copy;
matrix3x3        2807 src/image.c    matrix_mirror_horizontal (matrix3x3 transform, double width)
matrix3x3        2809 src/image.c      matrix3x3 temp, copy;
matrix3x3        2821 src/image.c    matrix_translate (matrix3x3 transform, float tx, float ty)
matrix3x3        2823 src/image.c      matrix3x3 temp, copy;
matrix3x3        2844 src/image.c      matrix3x3 identity = {
matrix3x3        2858 src/image.c      matrix3x3 identity = {
matrix3x3        2923 src/image.c      matrix3x3 matrix
matrix3x3        3026 src/image.c    	  matrix3x3 t
matrix3x3        3030 src/image.c    	  matrix3x3 u;
matrix3x3        3034 src/image.c    	  matrix3x3 rot = { [0][0] = cos_r, [0][1] = -sin_r,
matrix3x3        3037 src/image.c    	  matrix3x3 v;
matrix3x3        3051 src/image.c    	  matrix3x3 t
matrix3x3        3055 src/image.c    	  matrix3x3 u;
matrix3x3        3059 src/image.c    	  matrix3x3 rot = { [0][0] = cos_r,  [0][1] = sin_r,
matrix3x3        3062 src/image.c    	  matrix3x3 v;