sleep 110 admin/alloc-colors.c sleep (10); sleep 312 lib-src/movemail.c sleep (1); sleep 404 lib-src/movemail.c sleep (1); sleep 29 lib-src/ntlib.h #ifdef sleep sleep 32 lib-src/ntlib.h unsigned sleep (unsigned seconds); sleep 487 lib-src/update-game-score.c sleep (1); sleep 2106 lib/unistd.in.h _GL_FUNCDECL_RPL (sleep, unsigned int, (unsigned int n)); sleep 2107 lib/unistd.in.h _GL_CXXALIAS_RPL (sleep, unsigned int, (unsigned int n)); sleep 2110 lib/unistd.in.h _GL_FUNCDECL_SYS (sleep, unsigned int, (unsigned int n)); sleep 2112 lib/unistd.in.h _GL_CXXALIAS_SYS (sleep, unsigned int, (unsigned int n)); sleep 2114 lib/unistd.in.h _GL_CXXALIASWARN (sleep); sleep 2118 lib/unistd.in.h _GL_WARN_ON_USE (sleep, "sleep is unportable - " sleep 84 src/haiku.c sleep (0.05); sleep 1154 src/sound.c sleep (1); /* wait until the suspend flag is released */ sleep 5327 src/w32fns.c sleep (1000); sleep 638 test/src/emacs-module-resources/mod-test.c const struct timespec sleep = { .tv_nsec = 500000000 }; sleep 639 test/src/emacs-module-resources/mod-test.c if (nanosleep (&sleep, NULL) != 0)