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Here is a table of text property names that have special built-in meanings. The following sections list a few additional special property names that control filling and property inheritance. All other names have no standard meaning, and you can use them as you like.
Note: the properties composition
, display
,
invisible
and intangible
can also cause point to move to
an acceptable place, after each Emacs command. See Adjusting Point.
category
If a character has a category
property, we call it the
property category of the character. It should be a symbol. The
properties of this symbol serve as defaults for the properties of the
character.
face
The face
property controls the appearance of the character
(see Faces). The value of the property can be the following:
(keyword
value …)
, where each keyword is a face attribute
name and value is a value for that attribute.
(foreground-color . color-name)
or (background-color . color-name)
. This specifies the
foreground or background color, similar to (:foreground
color-name)
or (:background color-name)
. This
form is supported for backward compatibility only, and should be
avoided.
Font Lock mode (see Font Lock Mode) works in most buffers by
dynamically updating the face
property of characters based on
the context.
The add-face-text-property
function provides a convenient way
to set this text property. See Changing Properties.
font-lock-face
This property specifies a value for the face
property that Font
Lock mode should apply to the underlying text. It is one of the
fontification methods used by Font Lock mode, and is useful for
special modes that implement their own highlighting.
See Precalculated Fontification. When Font Lock mode is disabled,
font-lock-face
has no effect.
mouse-face
This property is used instead of face
when the mouse is on or
near the character. For this purpose, “near” means that all text
between the character and where the mouse is have the same
mouse-face
property value.
Emacs ignores all face attributes from the mouse-face
property
that alter the text size (e.g., :height
, :weight
, and
:slant
). Those attributes are always the same as for the
unhighlighted text.
fontified
This property says whether the text is ready for display. If
nil
, Emacs’s redisplay routine calls the functions in
fontification-functions
(see Auto Faces) to prepare this
part of the buffer before it is displayed. It is used internally by
the “just in time” font locking code.
display
This property activates various features that change the way text is displayed. For example, it can make text appear taller or shorter, higher or lower, wider or narrow, or replaced with an image. See Display Property.
help-echo
If text has a string as its help-echo
property, then when you
move the mouse onto that text, Emacs displays that string in the echo
area, or in the tooltip window (see Tooltips in The GNU Emacs
Manual).
If the value of the help-echo
property is a function, that
function is called with three arguments, window, object and
pos and should return a help string or nil
for
none. The first argument, window is the window in which
the help was found. The second, object, is the buffer, overlay or
string which had the help-echo
property. The pos
argument is as follows:
help-echo
property, and pos is the position in the overlay’s buffer.
display
property), pos is the position in that
string.
If the value of the help-echo
property is neither a function nor
a string, it is evaluated to obtain a help string.
You can alter the way help text is displayed by setting the variable
show-help-function
(see Help display).
This feature is used in the mode line and for other active text.
keymap
The keymap
property specifies an additional keymap for
commands. When this keymap applies, it is used for key lookup before
the minor mode keymaps and before the buffer’s local map.
See Active Keymaps. If the property value is a symbol, the
symbol’s function definition is used as the keymap.
The property’s value for the character before point applies if it is
non-nil
and rear-sticky, and the property’s value for the
character after point applies if it is non-nil
and
front-sticky. (For mouse clicks, the position of the click is used
instead of the position of point.)
local-map
This property works like keymap
except that it specifies a
keymap to use instead of the buffer’s local map. For most
purposes (perhaps all purposes), it is better to use the keymap
property.
syntax-table
The syntax-table
property overrides what the syntax table says
about this particular character. See Syntax Properties.
read-only
If a character has the property read-only
, then modifying that
character is not allowed. Any command that would do so gets an error,
text-read-only
. If the property value is a string, that string
is used as the error message.
Insertion next to a read-only character is an error if inserting
ordinary text there would inherit the read-only
property due to
stickiness. Thus, you can control permission to insert next to
read-only text by controlling the stickiness. See Sticky Properties.
Since changing properties counts as modifying the buffer, it is not
possible to remove a read-only
property unless you know the
special trick: bind inhibit-read-only
to a non-nil
value
and then remove the property. See Read Only Buffers.
invisible
A non-nil
invisible
property can make a character invisible
on the screen. See Invisible Text, for details.
intangible
If a group of consecutive characters have equal and non-nil
intangible
properties, then you cannot place point between them.
If you try to move point forward into the group, point actually moves to
the end of the group. If you try to move point backward into the group,
point actually moves to the start of the group.
If consecutive characters have unequal non-nil
intangible
properties, they belong to separate groups; each
group is separately treated as described above.
When the variable inhibit-point-motion-hooks
is non-nil
,
the intangible
property is ignored.
Beware: this property operates at a very low level, and affects a lot of code in unexpected ways. So use it with extreme caution. A common misuse is to put an intangible property on invisible text, which is actually unnecessary since the command loop will move point outside of the invisible text at the end of each command anyway. See Adjusting Point.
field
Consecutive characters with the same field
property constitute a
field. Some motion functions including forward-word
and
beginning-of-line
stop moving at a field boundary.
See Fields.
cursor
Normally, the cursor is displayed at the beginning or the end of any
overlay and text property strings present at the current buffer
position. You can place the cursor on any desired character of these
strings by giving that character a non-nil
cursor
text
property. In addition, if the value of the cursor
property is
an integer, it specifies the number of buffer’s character
positions, starting with the position where the overlay or the
display
property begins, for which the cursor should be
displayed on that character. Specifically, if the value of the
cursor
property of a character is the number n, the
cursor will be displayed on this character for any buffer position in
the range [ovpos..ovpos+n)
, where ovpos
is the overlay’s starting position given by overlay-start
(see Managing Overlays), or the position where the display
text property begins in the buffer.
In other words, the string character with the cursor
property
of any non-nil
value is the character where to display the
cursor. The value of the property says for which buffer positions to
display the cursor there. If the value is an integer n,
the cursor is displayed there when point is anywhere between the
beginning of the overlay or display
property and n
positions after that. If the value is anything else and
non-nil
, the cursor is displayed there only when point is at
the beginning of the display
property or at
overlay-start
.
When the buffer has many overlay strings (e.g., see before-string) or display
properties that are
strings, it is a good idea to use the cursor
property on these
strings to cue the Emacs display about the places where to put the
cursor while traversing these strings. This directly communicates to
the display engine where the Lisp program wants to put the cursor, or
where the user would expect the cursor.
pointer
This specifies a specific pointer shape when the mouse pointer is over this text or image. See Pointer Shape, for possible pointer shapes.
line-spacing
A newline can have a line-spacing
text or overlay property that
controls the height of the display line ending with that newline. The
property value overrides the default frame line spacing and the buffer
local line-spacing
variable. See Line Height.
line-height
A newline can have a line-height
text or overlay property that
controls the total height of the display line ending in that newline.
See Line Height.
wrap-prefix
If text has a wrap-prefix
property, the prefix it defines will
be added at display time to the beginning of every continuation line
due to text wrapping (so if lines are truncated, the wrap-prefix is
never used). It may be a string or an image (see Other Display Specs), or a stretch of whitespace such as specified by the
:width
or :align-to
display properties (see Specified Space).
A wrap-prefix may also be specified for an entire buffer using the
wrap-prefix
buffer-local variable (however, a
wrap-prefix
text-property takes precedence over the value of
the wrap-prefix
variable). See Truncation.
line-prefix
If text has a line-prefix
property, the prefix it defines will
be added at display time to the beginning of every non-continuation
line. It may be a string or an image (see Other Display Specs), or a stretch of whitespace such as specified by the
:width
or :align-to
display properties (see Specified Space).
A line-prefix may also be specified for an entire buffer using the
line-prefix
buffer-local variable (however, a
line-prefix
text-property takes precedence over the value of
the line-prefix
variable). See Truncation.
modification-hooks
If a character has the property modification-hooks
, then its
value should be a list of functions; modifying that character calls
all of those functions before the actual modification. Each function
receives two arguments: the beginning and end of the part of the
buffer being modified. Note that if a particular modification hook
function appears on several characters being modified by a single
primitive, you can’t predict how many times the function will
be called.
Furthermore, insertion will not modify any existing character, so this
hook will only be run when removing some characters, replacing them
with others, or changing their text-properties.
If these functions modify the buffer, they should bind
inhibit-modification-hooks
to t
around doing so, to
avoid confusing the internal mechanism that calls these hooks.
Overlays also support the modification-hooks
property, but the
details are somewhat different (see Overlay Properties).
insert-in-front-hooks
insert-behind-hooks
The operation of inserting text in a buffer also calls the functions
listed in the insert-in-front-hooks
property of the following
character and in the insert-behind-hooks
property of the
preceding character. These functions receive two arguments, the
beginning and end of the inserted text. The functions are called
after the actual insertion takes place.
See also Change Hooks, for other hooks that are called when you change text in a buffer.
point-entered
point-left
The special properties point-entered
and point-left
record hook functions that report motion of point. Each time point
moves, Emacs compares these two property values:
point-left
property of the character after the old location,
and
point-entered
property of the character after the new
location.
If these two values differ, each of them is called (if not nil
)
with two arguments: the old value of point, and the new one.
The same comparison is made for the characters before the old and new
locations. The result may be to execute two point-left
functions
(which may be the same function) and/or two point-entered
functions (which may be the same function). In any case, all the
point-left
functions are called first, followed by all the
point-entered
functions.
It is possible to use char-after
to examine characters at various
buffer positions without moving point to those positions. Only an
actual change in the value of point runs these hook functions.
The variable inhibit-point-motion-hooks
can inhibit running the
point-left
and point-entered
hooks, see Inhibit point motion hooks.
composition
This text property is used to display a sequence of characters as a
single glyph composed from components. But the value of the property
itself is completely internal to Emacs and should not be manipulated
directly by, for instance, put-text-property
.
When this variable is
non-nil
, point-left
and point-entered
hooks are
not run, and the intangible
property has no effect. Do not set
this variable globally; bind it with let
.
If this variable is non-nil
, it specifies a
function called to display help strings. These may be help-echo
properties, menu help strings (see Simple Menu Items,
see Extended Menu Items), or tool bar help strings (see Tool Bar). The specified function is called with one argument, the help
string to display. Tooltip mode (see Tooltips in The GNU Emacs
Manual) provides an example.
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